The player perspective
All players get a login code through their mail. They use it to sign in to their account through our app or website.
That gives them access to their target whom to catch in real life, the rules and a scoreboard.
If they catch their target they register it by entering a code, given to them by the target as they press their 'I was caught' button.
The game host
The game host overlooks the whole game from a control panel. They activate game changing twists and set the rules.
When signing in, the game host is taken through a step by step process of setting up a game of Catchergames.
After setting the rules and settings pre-game, the game host pays and starts the game.
Card payment is done by the game host
*No identification required, easy process
Everyone plays Catchergames a little differently
Some past used rules
Every player gets a login code to the game.
Every player gets their own target among the other players in the lobby.
The goal is to catch your target by shouting "catcher" from a 5 metre distance and grabbing their shoulders.
Once you've caught your target, you register the catch online.
The player that was caught will the be eliminated from the game and the catcher gets a point.
Grab another person before your catcher touches you.
By leaving the school building through any of the main exits.
Reach any of the safe zones.
The restroom areas.
The entire building in emergency situations.
You are not allowed to leave the building through any windows and similar.
It is strictly prohibited to take use of any violence in the game.
If you try to catch your target but fail, you are not allowed to try again for another 30 minutes.
Validating any of the rules leads to immediate and permanent disqualification.
You can email us any questions to firstname.lastname@example.org.
The goal is to get as many points as possible without being eliminated.
All players must have a pen behind their ear at all time.
You are assigned a target when you sign in with your code.
To catch your target you have to take their pen, put it behind your own ear and say catch.
If you succeed, you both sign in to Catchergames and register the catch by pressing I caught my target and I was caught.
You will then get a point and be assigned a new target.
The game will be ended at the end of the kick off and the player with the most points will be announced the winner!
You can defend yourself from a catch by grabbing another person's hand before your catcher says catch.
You can not be caught if you are in a safe zone (you may temporarily remove your pen whilst being in a safe zone).
The lunch area
If you fail to catch your target, you may not try again for another 30 minutes.
Don't trust anyone! You can be anyone's target.
At the end of the day, the game will end and the player with the most points will win!